AI Insights · Timothy · October 2022
Top 5 Roguelike Games on iOS in Australia: Q3 2022 Performance
Explore the Q3 2022 performance of top iOS roguelike games in Australia, including download trends, revenue, and active user statistics.
The third quarter of 2022 saw interesting trends in the performance of the top 5 roguelike games on iOS in Australia. Data from Sensor Tower reveals notable patterns in weekly downloads, revenue, and active users for these popular games.
Diablo Immortal from Blizzard Entertainment, Inc. experienced a fluctuating weekly revenue, peaking at about $76K in early August before declining to approximately $45K by the end of September. Weekly downloads showed a downward trend, starting at around 5.5K in late June and dropping to approximately 2.7K by the end of the quarter. Active users also saw a steady decline from 44.7K to around 27.5K during this period.
RAID: Shadow Legends from Plarium Global Ltd had a strong Q3 with weekly revenue peaking at around $72K in mid-July and ending the quarter with about $58K. Download numbers varied, starting at approximately 1.4K and reaching around 1.7K by the end of September. Active users remained relatively stable, fluctuating between 8.4K and 9.5K throughout the quarter.
Archero by HABBY showed a moderate performance with weekly revenue peaking at around $10K in mid-July but declining to approximately $6.3K by the end of September. Downloads started at around 2.5K in late June and fell to about 685 by the end of the quarter. Active users saw a slight decline from 13.5K to around 9.4K.
Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd showed a promising start with weekly revenue peaking at about $1.7K in late August. Downloads saw an initial surge to around 2.3K in early August but tapered off to approximately 1.2K by the end of September. Active users grew steadily from 48 in late July to around 3.9K by the end of the quarter.
Hero Wars: Alliance RPG by Nexters Global LTD displayed a strong revenue performance with a peak of around $57K in early August. Downloads saw a significant increase from 74 in late June to approximately 1.5K by the end of September. Active users rose from 3.4K to about 6.2K over the quarter.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower.